I’m a multidisciplinary designer with 10+ years of experience leading design at early-stage startups. I'm used to moving quickly, but equally focused on what’s worth slowing down for. When everything is seamless and on-demand, I think good design offers space to focus, moments of play, and genuine human connection—not just doing more, but more of what actually matters.
In my last role, I led a team of four designers at
Catch, growing from 0→700k shoppers by creating a more responsible alternative to credit cards. Before that, I worked at
Raydiant and
Atomic Labs, and have consulted with clients like
Bungalow and the
U.S. Green Building Council. I also taught UX design at
Lambda School, and offer 1-on-1 coaching.
I’ve spent most of my career designing for screens, but these days I’m most excited by things you can actually touch or experience in real life. I recently completed a master’s at the
Copenhagen Institute of Interaction Design, where I spent a year peeling hot glue off my fingers, interviewing elderly Italians, and wrestling with the 3D printer.