After ten years at fast-moving startups, I’ve gotten used to moving quickly. But lately, I’ve been more interested in what’s worth slowing down for. When everything is seamless and on-demand, I think good design offers space to focus, moments of play, or intentionality—not just doing more, but more of what actually matters.
Most recently, I led a team of four designers and helped
Catch grow from 0→700k users. Before that, I worked at
Raydiant and
Atomic Labs, and have consulted with clients like
Bungalow and the
U.S. Green Building Council. I also taught UX design at
Lambda School, and offer 1-on-1 coaching.
My background is in digital product design, but lately I’ve been drawn to more physical products and experiences—things you can feel, hold, or move through. I’m currently studying at the
Copenhagen Institute of Interaction Design, where I’m exploring how physical design, simple tech and thoughtful constraints might lead to products that feel a little more human, and a little more worthy of our attention.